Darkening an image in Swing

To darken an image, you can use the class LookupOp. This class works with one or more tables that will be applied to the color values of the pixels. To darken n RGB image, the RGB values have to be decreased (lower values means darker). The lookup table reflects these changes.

The following example shows the original image and an image that has been darkened by dividing the intensities by 2.


import java.awt.image.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class Main extends JFrame {
   private boolean firstTime = true;
   private BufferedImage sourceBi;
   private BufferedImage destBi;
   public Main() {
      addWindowListener(new WindowAdapter() {
         public void windowClosing(WindowEvent we) {
   public void paint(Graphics graphics) {
      Graphics2D g2d = (Graphics2D) graphics;
      if (firstTime) {
         Image img = new javax.swing.ImageIcon("djkrush.jpg").getImage(); 
         sourceBi = toBufferedImage(img);
         destBi = new BufferedImage(sourceBi.getWidth(), sourceBi.getHeight(), 
         setSize(sourceBi.getWidth(), sourceBi.getHeight()*2);
         short[] intensity = new short[256];
         for(int i=0; i<256; i++) {
            intensity[i] = (short) (i / 2);
         ShortLookupTable slt = new ShortLookupTable(0, intensity);
         LookupOp op = new LookupOp(slt, null);
         destBi = op.filter(sourceBi, null);
         firstTime = false;
      g2d.drawImage(sourceBi, 0, 0, this);
      g2d.drawImage(destBi, 0, sourceBi.getHeight(), this);
   public static BufferedImage toBufferedImage(Image image) {
      BufferedImage bi = new BufferedImage(image.getWidth(null), image.getHeight(null), 
      // copy the original image
      Graphics g = bi.createGraphics();
      g.drawImage(image, 0, 0, null);
      return bi;
   public static void main(String []args) {
      Main main = new Main();
      main.setSize(300, 150);

Image used:

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