Get started with a simple JTable

Using a simple Swing table in your GUI apps doesn’t require a lot of code. Create a one-dimensional containing the table headers and a two-dimensional array that represents the contents. Create a JTable with those two arrays and add it to the container. This is the simpliest example. All cells are editable and column widths can be adjusted.
If you want to have more control over your JTables, you can create your own TableModel, CellRenderer and CellEditor.

import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
 
public class Main extends JFrame 
{
   public Main() {
      super("Table example, Wines from Bordeaux");
 
      Object[][] tabledata = {
            { "Chateau Meyney, St. Estephe", 	   new Integer(1994), "$18.75"},
            { "Chateau Montrose, St. Estephe", 	   new Integer(1975), "$54.25" },
            { "Chateau Gloria, St. Julien", 	   new Integer(1993), "$22.99" },
            { "Chateau Beychevelle, St. Julien",   new Integer(1970), "$61.63" },
            { "Chateau La Tour de Mons, Margeaux", new Integer(1975), "$57.03" },
            { "Chateau Brane-Cantenac, Margeaux",  new Integer(1978), "$49.92" },
      };
 
      String columnheaders[] = { "Wine", "Vintage", "Price" };
 
      JTable table = new JTable(tabledata, columnheaders);
      table.setPreferredScrollableViewportSize(new Dimension(500, 70));
      JScrollPane scrollPane = new JScrollPane(table);
 
      getContentPane().add(scrollPane);
 
      addWindowListener(new WindowAdapter() {
         public void windowClosing(WindowEvent we) {
            System.exit(0);
         }
      });
 
      pack();
   }
 
   public static void main(String []args) {
      Main main = new Main();
      main.show();
   }
}